BlinkStolen technology from the Protoss. Allows the Baneling to instantly teleport within a certain radius. This is the bread and butter of any Guardian. Until max level, there is a "stunlock" effect that prevents any right click movement. The duration is extremely brief, but enough to keep the Guardian cool after emitting so much Psionic energy.
Whereas other Runling heroes can become cornered, trapped against walls, or just entirely surrounded, Guardians can use Blink to effectively jump over drones. Shift Blink is an old school mechanic that has made its return in RLR7. Essentially, you queue up several Blinks in a row, and move at speeds not even the Scout can touch. Sounds OP right? It kind of is, but at the same time, by queuing up several movements, one misread of the merciless drones' movements will result in a really, really ugly death. When Guardians die Blinking, its not exactly a poster moment for Runling Run. |
Bullet Save
Inflict reverse-death upon your allies. Were your allies zombies, I assume this would be much like casting Curaga or Life on them.
Pretty self-explanatory skill. Aim and fire. Each level, Bullet Save will fire one additional projectile and have a cooldown reduction. If you're really good you may consider only one point into Bullet Save. |
To the right is Soleman's Blinkling.
As with Runling Run 4, regen is your most important statistic. Yes, it is not maxed, but regen also works differently in RLR7 than it did in RLR4. In Runling Run 7, each stat point increases regen by a percentage of your starting statistic. As such, Guardians, who begin with a higher regen than, say, the Scout, will require fewer points to really see their energy recover quickly. 20 energy will give you roughly 120 energy with which to use. Soleman also maxed his speed - in his own words, "I chose 100 speed because I am a prefered runner rather than blinker, just my preference." As mentioned above, maxing Bullet Save can also be a matter of preference. If you really want 20 more stat points to spend, you can get them by keeping Bullet Save at level one. With proper aim, the biggest drawback in doing so is the longer cooldown - spamming Bullet Save won't be an option. In this case, Soleman decided to max it out, so every three seconds he can shoot. |